
The 80% proof mod for Deus Ex (left) and Tomb Raider bikini mods (right). Beyond this some modders go so far as to build whole single player campaigns with new characters, locales and levels, for instance the Burden of 80% Proof mod for Deus Ex, in which the character must procure provisions for a weekend of drunkenness. This can be simply using a supplied level editor to build maps for a game or something more advanced such as adding extra units to a strategy game with their own graphics and animations. A recent example of such a mod would be the Lara Croft lingerie mod for Tomb Raider Legends, which does precisely what it sounds like it should do.Īctually adding content to a game is the next step up. Depending on the standards both of the art and the implementation these can vary immensely in complexity and quality. These are usually nothing more than new skins for models or new textures for maps and areas. The next type of mod is the cosmetic mod. These are accomplished often by simple changes to numbers in a relevant file somewhere. The simplest are often those that affect the game balance, such as modifications to unit stats in a strategy game. Mods tend to fall into several categories. From game changing hacks in Elite on the BBC to total conversions of the Quake engine, they all have aspects in common. Players who love the game but maybe feel something could have been done differently, or want to add more content, or who want to use the engine as a base for something new will inevitably take matters into their own hands and the results can be amazing. Almost any game that captures the imagination of a few hundred or so fans will spawn some sort of modding community. IntroductionHome made content for games has a history almost as long and certainly as distinguished as computer games themselves.
